Welcome to Tranquility Base
You're joining the crew of a lunar station, along with everyone else connected to the same server. There's no single objective — you explore, you keep the lights on, you help (or mess with) your crewmates, and you figure the rest out together. This guide walks you through everything you need to get started.
Jump to a section: Connecting · Moving and interacting · Your first few minutes · Your inventory · Things you'll find on the station · Getting around · Mining · Talking to your crew · If you die · Quick reference
Connecting
Open the game and choose Connect from the main menu. You'll need two things:
- Server address — ask whoever invited you for this
(it's an IP or hostname, plus a port —
7777if they don't say otherwise). - Your name — click the name field (or press Tab to jump to it) and type over the placeholder. This is how everyone else will see you, so make it count.
Hit connect, and you're in.
Moving and interacting
Here's everything your hands need to know. Don't worry about memorizing it — the important ones (move, interact, use item) will be muscle memory within a couple of minutes.
| Key | What it does |
|---|---|
| W A S D or arrow keys | Walk |
| Shift | Sprint |
| E | Interact with whatever's nearby — open a door, flip a switch, pick something up |
| R | Use whatever's in your hand on whatever's nearby — swipe a keycard, use a wrench |
| F | Pick up an item lying on the floor |
| G | Grab a portable object (an ore container, a gas tank) to tow it behind you — press again to let go |
| Q | Drop the item you're currently holding |
| 1–8 | Switch which hotbar item you're holding — press the already-selected number again to go bare-handed |
| Tab | Open your backpack |
| ` (the key above Tab) | Open chat |
| Esc | Pause / back out of whatever's open |
A couple of things worth knowing up front: you can't move while chat, a menu, or a popup message is open, and E/R/F/Q don't do anything until you close whatever's on screen.
Your first few minutes
The moment you join, two things happen automatically:
- You're assigned a role. Every crew member is randomly given one of eight roles — Medical, Engineering, Agriculture, Logistics, Physics, Astronomy, Mining, or Soldier — and a message tells you which one you got. Your name and character now show up in that role's color to everyone else.
- You're handed a keycard. It matches your role (Medical → blue, Engineering → red, Agriculture → green, Logistics → yellow, Physics → purple, Astronomy → white, Mining → orange, Soldier → black) and it's already sitting in your hotbar or your equipment slot, ready to go. That keycard is your ticket through any door or console of the same color — more on that below.
Some roles start with extra gear on top of the keycard. Engineering gets a wrench and an atmospheric scanner — everything you need to get a dead generator running again and check whether a room's actually breathable before you commit to it.
From here, just walk around. Press E on anything that looks interactive — most doors, switches, and machines will respond, and if a message pops up telling you why something didn't work, that's usually your best clue about what to do next (a locked door will straight-up tell you which color keycard it wants).
Your inventory
- Your hotbar sits at the bottom of the screen and is always visible. You start empty-handed; press a number key (1–8) or click a slot to pick which item is "in your hand." Press that same number again to go back to bare-handed — the item stays right there in the slot, you're just not holding it anymore.
- Press Tab to open your backpack — extra storage, plus a couple of dedicated equipment slots (currently a keycard slot and a slot for a PDA).
- Drag and drop items between your hotbar, backpack, and equipment slots with the mouse. Dropping a stack onto a matching one combines them; dropping onto a different item swaps the two.
- Right-click a stack to pick up half of it — it rides your cursor until you left-click a slot to set it down. While you're holding a stack on the cursor (that half, or a full stack you're dragging), right-click another slot to drop just one item into it; keep right-clicking to place them one at a time.
- F picks up whatever item is on the floor near you; Q drops whatever you're currently holding; walking up to a dropped item and pressing E picks it up too.
- If you're handed an item that matches an empty equipment slot (like a keycard), it goes straight into that slot for you — no need to dig through your backpack for it.
One handy shortcut: pressing R works even with an empty hand, as long as you have a keycard equipped. That means you don't have to keep your keycard selected on your hotbar just to swipe it on doors — clip it into your equipment slot and forget about it. It also means going bare-handed (tap your selected hotbar number again) is a fast way to swipe that keycard even while your hand's full of something else — no need to drop what you're holding or hunt for a free slot first.
Here's what you might find lying around:
| Item | What it's for |
|---|---|
| Keycard | Opens (and locks) doors and consoles that match its color. Press R on the door/console while holding or wearing it. |
| Wrench | Fixes machinery that's broken down — press R on a dead generator to get it running again. |
| Medkit | First aid. You can carry a few at once. |
| PDA | A personal data assistant — clips into its own equipment slot. |
| Atmospheric Scanner | Press R with it selected to read the air right where you're standing — pressure, temperature, and the oxygen/nitrogen/CO2 breakdown. No power needed; just carry it. In a sealed suit it also reports the air inside your suit. |
| Space Suit | Clips into its own equipment slot. On its own it does nothing special — put a Space Helmet on too and the two seal into a closed loop you breathe from instead of the room. That's what keeps you alive outside. |
| Space Helmet | Seals to a worn Space Suit. No suit, no effect. |
| Suit CO2 Scrubber | Goes in the suit's scrubber equipment slot. While your suit's sealed it pulls the CO2 you breathe out back out of the loop — and slowly clogs as it does. When it's spent, drag a fresh one into the slot (the old one drops into your hands) — a clogged one can be recharged at a scrubber regenerator. No scrubber in the slot at all = CO2 with nowhere to go. |
| Suit O2 Tank | Goes in the suit's tank equipment slot and feeds oxygen into the loop while sealed, emptying as it goes. Swap in a full one when it runs low. |
| Mining Drill | Left-click the ground with it selected to set it down on the lunar surface — see Mining below. |
| Ore Container | A portable, towable storage bin. Left-click the ground with it selected to place it. |
| Gas Tank | A portable pressure vessel. Left-click the ground to set it down; tow it with G like an ore container. Press E for its valve panel — see Gas tanks below. It arrives empty. |
| Battery | Powers a mining drill, or gets recharged at a battery charger. |
| Raw Ore | What a mining drill produces. Refining isn't in yet, so for now it's just something to collect. |
Placeable items like the Mining Drill, Ore Container, and Gas Tank work the same way: select the item, then left-click an empty spot on the ground to set it down. If there's nothing interactive under your cursor and you're holding something placeable, that's what a left-click does.
Things you'll find on the station
- Doors. Press E to open or close one. If it's locked, it'll tell you which color keycard you need — hold or equip a matching one and press R on the door to unlock it (do it again to lock it back up). Wrong color? You'll hear about it.
- Consoles. Press E to check on one — it'll tell you if it's powered up or dark. Swiping any keycard on a working console (R) reports back that your clearance was accepted.
- Generators. These power everything nearby. Press E to open its control panel and click Start/Stop — be careful with that button, since turning one off cuts power to every door, console, and alarm relying on it. If you find one that's broken down rather than just switched off, a wrench (R) will fix it.
- Fire alarms. Press E to sound the alarm — every alarm light on the station lights up and blares in a loop until someone turns it off. Only the alarm switch that's currently going off can be silenced — from itself — so you can't shut it up from a different panel across the station. It also needs power to work at all.
- Alarm lights. These flash and blare on their own whenever an alarm is sounding, as long as they've got power — the noise actually comes from these, not the switch, so you'll hear it get louder as you approach one and fade as you walk away. A light that loses power goes dark and silent even if the alarm is still going off elsewhere.
- Wires. Purely decorative — they visually connect generators to the things they're powering, so you can follow a line and get a sense of what's hooked up to what.
- O2 generators and CO2 scrubbers. Wall-mounted fixtures that keep a room breathable — the generator adds fresh oxygen, the scrubber pulls stale CO2 back out. Press E to switch one on or off. Like anything else electrical, they need power to actually do anything.
- Scrubber regenerator. A powered wall unit that cleans out a clogged Suit CO2 Scrubber. Press E to open it, drop a saturated cartridge into its one Cartridge slot, and wait about 40 seconds while it bakes the CO2 back out (destroyed, not vented) — then drag the fresh cartridge back out. Cut the power and it just pauses. Keep two cartridges in rotation and you never run out.
About power: some devices need a generator running to do anything at all. If a console's screen is dark or an alarm won't sound, the network it's on has probably lost power somewhere — track down the generator and get it running again.
About air: rooms hold their own breathable air, and it doesn't just stay put — it spreads out to fill connected rooms, and it'll rush straight out through any gap to the outside. A door left open to the lunar surface, or a hole torn in the hull, both vent a room's air out into space over time, and the bigger the gap (or the more of them there are), the faster it goes. If you're standing somewhere the pressure's dropped too low, you'll get a warning in chat — that's your cue to seal the leak or get somewhere sealed. An O2 generator can refill a room that's lost its air, but not if it's still leaking out faster than the generator can keep up.
You breathe that air, and you breathe it out as CO2 — one person barely makes a dent in a whole room, but a small sealed space with no scrubber running will slowly turn stale. If the CO2 where you're standing climbs to a dangerous level, chat will tell you the air's gone toxic. A working CO2 scrubber is the fix.
Going outside: put on a Space Suit and a Space Helmet and the two seal together — now you're breathing the suit's own supply instead of the room, and the vacuum warnings stop. The suit runs on two parts that each go in their own suit equipment slot and wear out: a Suit CO2 Scrubber that clogs as it cleans (swap in a fresh one before it saturates, or the suit air goes toxic) and a Suit O2 Tank that empties (swap in a full one). You change either the ordinary way — drag a fresh one from your inventory onto its slot; the used one lands back in your hands. Once the suit's sealed, a panel in the bottom-right corner shows what's in your suit air right now — oxygen, nitrogen and CO2, the loop pressure, and how much scrubber and O2 you have left; the CO2 line turns red as it builds toward dangerous, and either meter reads none in red if that slot's empty. Take the helmet off and the panel goes away — and whatever was in the suit vents into the air around you (handy: crack the helmet in a clean room to flush a CO2-fouled suit, then seal back up with fresh air). The suit also has a relief valve, so a failing scrubber won't over-pressurise it — but you'll bleed oxygen out along with the CO2, so it's still a problem to fix, not ignore. Engineering spawns with a full kit — the suit already on (but not sealed; the helmet starts in your inventory, so pop it on when you actually head outside). Anyone else needs one handed to them.
Gas tanks
A Gas Tank is a portable pressure vessel — a metal bottle you can carry gas around in. Select the item and left-click the ground to set one down; press G next to it to tow it behind you, exactly like an ore container, and G again to let go. (If G does nothing, close the valve panel first with E or Esc — it takes over the controls while it's open.)
Press E on a placed tank for its valve panel:
- Valve — open or shut. Shut, nothing moves. Its label shows the tank's current pressure, and hovering it shows the full readout — pressure, temperature, and what's inside.
- Direction — a dropdown: pick fill or vent. Fill pulls air from the room around the tank into the tank until it reaches your target pressure. Vent pushes gas the other way, out of the tank into the room, until the tank drops to the target.
- Target (kPa) — the pressure the valve works toward. A normal room sits around 101 kPa; a tank can hold many times that.
Open the valve and the panel updates as the tank fills or empties. A tank also has a relief valve that's always working: if the pressure ever climbs past its safe limit, it bleeds gas back out on its own until it's safe again, so you can't burst one by overfilling.
Out in vacuum there's nothing to fill from, and venting just dumps the tank's gas into space. A placed tank (and whatever's in it) doesn't survive a server restart yet.
Pipes. In building mode (/edit) you can
lay pipe along the floor, the same way you place any
other tile — it snaps together into runs and carries gas between its
ends. Set a gas tank down on a pipe tile and its valve
panel switches its outlet from "open air" to "pipe network": open the
valve to pump the tank's gas into the pipe run, or to draw the run's gas
back into the tank. That's the only way to move gas into a pipe network
for now. Pipe risers carry a run straight up or down between floors.
Getting around
The station has multiple floors. Look for ladders: interact with a ladder going up to climb a floor, or one going down to descend (you can't go below the bottom floor). You can only ever see the floor you're currently on.
You'll also notice you can only see what's actually in front of you — anywhere you've explored but aren't currently looking at shows up dimmed, like a memory, and anywhere you've never been is hidden entirely. Other players and items on the floor only show up when they're genuinely in your line of sight right now.
The station sits on the lunar surface, and some floors have gaps in them where the structure doesn't fully enclose that level — step through one and you're out on the actual moon, dusty grey ground, small craters and all. It's real, walkable ground, not just scenery, and there's plenty of it: the whole station sits at the floor of one enormous crater, so you can walk a good long way out before the ground starts rising toward the crater's rim. That rim is the actual edge of where you can go — it's a wall of terrain too steep to climb, not an invisible barrier, and you'll see it coming as the ground darkens ahead of you, well before you're actually stopped — by the time it's gone pitch black, that's the edge.
Mining
Three items work together for gathering ore out on the lunar surface:
- Mining drill. Place one out on the lunar surface (select it and left-click the ground). Press E to open its panel, then drag a charged battery into its battery slot — it'll grind out raw ore a little at a time for as long as the battery holds out.
- Battery charger. A wall-mounted fixture — like anything else electrical, it needs power to work. Press R with a battery selected to insert it, then come back later and press E to take it back out, charged to whatever level it's reached.
- Ore container. A portable 8-slot storage bin — place one next to a drill the same way you place a drill, then press G to grab it and tow it along behind you (press G again to let go). Press E any time to open its storage and move ore in or out. A towed container breaks free on its own if you get too far ahead of it or drag it somewhere it physically can't follow.
A battery that runs all the way down doesn't disappear — it just sits in the drill, empty. Swap it for a charged one from a battery charger, and bring the drained one back to refill.
There's no refining or use for ore yet, so for now mining is its own loop: keep a drill's battery charged, and tow a container back and forth to collect whatever it's produced.
Talking to your crew
Press ` (the backtick key, just above Tab) to open chat, type your message, and hit Enter to send it (or Esc to back out without sending).
Anything you type starting with / is a command instead
of a message. Type /help any time to get
the exact list of commands you're allowed to use — it's always accurate,
even if this list drifts:
| Command | What it does |
|---|---|
/help |
Lists the commands available to you |
/kill |
Ends your own life and turns you into a ghost (see below) |
A handful of commands (/kill <name>,
/setrole, /save, /edit,
/give, /filltank) are reserved for server
admins — the people running the game. If you're not one, you won't be
able to use them, and that's fine; you won't need them to play. Admins
can read the full list in ADMIN_GUIDE.md.
If you die
Typing /kill (or getting killed by an admin) turns you
into a ghost. It's not permanent in the sense of losing
progress — there's no health bar or combat to worry about, dying is just
something you or an admin chooses to do. As a ghost:
- You float straight through walls, silently — the living can't see or hear you at all.
- You can see the whole of your current floor at once, but still nothing on other floors.
- Pressing E on an object doesn't interact with it normally anymore — instead, if that object supports it, you get a menu of sabotage options (a generator might offer "Force Shutdown," for example). There's a short cooldown between uses, so you can't spam it.
- Whatever you sabotage, nobody gets an announcement about it — the living just discover the effect (a dead generator, a jammed door) on their own.
Other ghosts can see and hear you fine, by the way — you're only invisible to the living.
Quick reference
Controls
| Key | Action |
|---|---|
| WASD / arrows | Move |
| Shift | Sprint |
| E | Interact |
| R | Use held item |
| F | Pick up item |
| G | Grab/release a towable object |
| Q | Drop item |
| 1–8 | Select hotbar slot |
| Left-drag | Move / combine / swap a stack |
| Right-click | Pick up half a stack; while holding one, drop a single item |
| Tab | Backpack |
| ` | Chat |
| Esc | Menu / back out |
Your role's keycard color
| Role | Color |
|---|---|
| Medical | Blue |
| Engineering | Red |
| Agriculture | Green |
| Logistics | Yellow |
| Physics | Purple |
| Astronomy | White |
| Mining | Orange |
| Soldier | Black |
For server admins: you also have access to /setrole,
/save, /give, /filltank,
/kill <name>, and /edit (a building mode
— left-click places a tile from a palette, right-click removes one, and
/save writes your changes to disk). F4
toggles an atmosphere overlay that tints the room around you by air
temperature and pressure. Run /help in-game for the exact
syntax, or see ADMIN_GUIDE.md for the full
walkthrough.